January 2009

  • Ms. Pac-Man Queen of the Arcade

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    Ms. Pac-Man screenshot from vgmuseum.comMs. Pac-Man was released in 1981 and was the first in a long line of sequels and rip-offs that squeezed every last bit of cash out of the Pac-Man franchise. It featured Ms. Pac-Man who looked an awful lot like Pac-Man in drag with lipstick and a bow on his head. The game-play was much the same as the original but with a few additions and some new mazes.

     

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  • Mario Bros. Legend is Born

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    Mario Bros. screenshot from vgmuseum.com

    In 1983 the home video game market was becoming saturated with low quality titles which would soon provoke a massive crash in the US industry. While this was going on the arcades were still doing big business and although they may have been reaching their peak the industry still looked healthy. 1983 was the year that Nintendo developed and published the first game in a series which was to revitalise the home console industry a few years later, Mario Bros.

     



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  • Going Underground with Dig Dug

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    Dig Dug screenshot

    Dig Dug was developed by Namco and distributed in the US by Atari back in 1982. It was a nice wee game which took the Pac-Man formula and gave it a new twist. Players were cast in the role of Dig Dug, who looked like a man in a spacesuit but instead of space you were heading underground to clear away monsters and collect vegetables.

     

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  • Tron: The Birth of Game and Movie Tie-Ins

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    Tron cabinet photographed by Chris Ainsworth

    Tron was released back in 1982 and hailed as a stunning vision of the future which attracted gamers in their droves. It was an unusual release in the world of arcade games for a number of reasons but most obviously because it was the first movie and game tie-in. The movie was released by Walt Disney as a sci-fi epic which pioneered the use of computer graphics in film and it had been inspired by the growing popularity of video games in general. While the movie was only moderately successful and received very mixed reviews the arcade game was a smash hit.

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  • Guitar Hero Hits Arcades

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    Despite the decline of video arcades around the world there are still new titles and machines being released all the time and one which looks set to buck the trend and pull in the cash is the Guitar Hero arcade machine. It was unveiled at the International Association of Amusement Parks and Attractions held in November 2008 at the Orange County Convention Center in Orlando, Florida.

     

    The deal was struck between Konami and Activision and the machine will feature a modified version of Guitar Hero 3 which will run on PC hardware. It’s a big arcade cabinet with a two player option and two wired guitar controllers which look like the controllers released with Guitar Hero: World Tour.

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  • Arcades Still Healthy in Japan?

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    While there can be no doubt that arcade video games have declined in popularity over the years they are still big business in some parts of the world and developers are still working on releasing new titles. In video arcades are still extremely popular and several new games are released every year from big developers like Sega, Taito, Konami and Namco.

     

    In Japan they hold several annual trade shows to highlight new titles. First up this year is the AOU Amusement Expo which will be held in Tokyo on the 20th and 21st of February. Then there’s the Amusement Machine Show which is put on by JAMMA (the Japanese Amusement Machine Manufacturers Association) and held in September. Both shows are primarily for the trade but they include days where they open to the public and large crowds flood in to try out the latest machines.

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  • Pole Position: The Future of Racing Games

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    Pole Position was an exciting racing game released in 1982 by Namco and published by Atari in the US. Atari had to translate the game into English and they ran into problems when the housing they used for the game chip caused it to overheat and crash, the first of many problems they suffered with the hardware. They had actually lost out to Bally Midway on first choice of game from Namco (Bally Midway chose Mappy) but despite the teething problems Pole Position turned out to be an amazingly popular game.

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  • Centipede: Psychedelic Creepy Crawlie Shooter

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    Centipede was an odd game released into arcades by Atari in 1980. It was a colourful high speed shooter which challenged the player to destroy advancing centipedes as they snaked down the screen with additional challenges provided by various other creepy crawlies. Equally popular with men and women it proved to be fairly successful and spawned the usual array of home console versions, knock offs and sequels.

     

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  • Frogger: A True Arcade Classic

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    Frogger was an absolutely classic arcade game which spawned a number of cheap knock offs and a series of endless sequels. The basic idea was to get a frog across the busy road without being run over and squished. If the player managed to do that the trial wasn’t over yet and they still had to make it across a river by jumping on logs and alligator’s backs without being eaten.

     

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  • Childhood Revived: Early 90's Cabinets

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    Recently, I got a chance to enjoy a few of my favorite arcade games from my pre-teen years in the early 90's. While the retro cabs of the 70's and 80's get the lion's share of the gaming nostalgia around these parts, 1990-93 was a miniature Golden Age for the arcade.

    The Merch Campaign Beat-Em-Up

    Probably the most prevalent early 90's arcade genre is the Beat-Em-Up, a semi-3D side scroller in the tradition of Streets of Rage. By 1991 a tend in the genre set in and made some of the best, most-played games in the arcade. Superhero games were the standard here. Teenage Mutant Ninja Turtles set the format back in 1989 with four-player cooperative combat featuring the cartoon's famous fighting reptiles. Captain America and the Avengers brought the first comic book tie-in, augmenting the genre with special projectile moves and flying shooter levels to break up the punch-and-kick stages. For many gamers, myself included,

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  • Missile Command Plays on Cold War Fears

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    Missile Command was a 1980 Atari release inspired by the nightmare of the Cold War and real life fears about a nuclear holocaust. It was a strange subject for a game challenging the player to defend six cities from a hail of ballistic missiles.

     

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  • Defender: Side-Scrolling Shooter Action

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    They don’t make them like this anymore. Defender came out in 1980 and was developed by Williams Electronics. It was widely expected to fail because the complex controls included a joystick for up and down and no fewer than five buttons! Certain vociferous industry execs predicted commercial failure but then they also predicted that Pac-Man would flop so they obviously had no idea what they were talking about.

     

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  • Battlezone: Tank Simulator

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    Battlezone was a tank simulator with vector graphics that was released by Atari in 1980. Placing the player in control of a tank with a first-person view on the 3D world they had to destroy enemy tanks, super tanks, flying saucers and missiles to score points while navigating a maze of geometric blocks and pyramids. The backdrop featured an erupting volcano and a crescent moon.

     

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  • Galaxian Builds on Space Invaders

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    Galaxian was released in 1979 by Namco and built upon the success enjoyed by Space Invaders. The game represented a step forward in terms of color graphics and visual effects and it featured similar game-play to Space Invaders with a couple of simple additions.

     

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  • Donkey Kong and the Arrival of Nintendo

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    Back in 1981 Nintendo was still looking to break into the American and European arcade videogame market and the game which finally brought them success in the west was Donkey Kong. Designed by the now famous Shigeru Miyamoto this unique offering helped to popularise platform game-play and proved to be a big draw in videogame arcades across the globe.

     

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  • Operation Wolf

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    Shooter games were always popular in the arcades but one of the first I remember to feature an actual replica gun as the control method for the cabinet and a first-person perspective on the action was the classic Operation Wolf. Released by Taito in 1987 this was an immersive war experience as the player took on an enemy army single handed in true Rambo style and tried to save as many hostages as possible for bonus score.

     

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  • Death of the Arcades

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    Arcades used to be everywhere. Starting with the success of titles like Pong and Space Invaders back in the late 1970’s through the 1980’s, until they hit a terminal decline in the 1990’s, arcades were hugely popular. There were specific standalone arcades packed with every game you could imagine, many restaurants, bowling alleys, cinemas and even bars had arcade rooms, you’d find game machines in malls, service stations and even cafes or clubs. Arcades used to be a popular hangout, a place where kids could gather and socialise, exchange tips, compete and brag and even after spending their money hang around to watch others rack up impressive high scores.

     

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